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Metropolis Overview


METROPOLIS

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Metropolis Overview


METROPOLIS

Cities are living organisms which we should carefully plan it in order to bring harmony, balance and equilibrium for citizens.

 

project 

Metropolis

 

CGI and creative content

Blackhaus 

 
 


 

 

Cities are growing so fast in a chaotic direction we barely notice its development; we are so distracted about our lives interests we don’t even notice our cities coming to life. Cities are living organisms which we should carefully plan it in order to bring harmony, balance and equilibrium for citizens. This short teaser shows our vision when city itself is the protagonist as a living organism building itself without human interaction.

From the beginning we were on the lookout for an unique location, where we could easily move the viewer from point to point without any barrels. For this matter, we crafted an entire CGI scene to give us a limitless creativity freedom for the project.

Technical Information’s

All models were produced in house for the project.
Generic trees were used from online sources to humanize the scene. As usual, we are working with V-Ray as our primarily render engine, Autodesk 3D studio max for modeling and Adobe package for still and video post-production.

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Metropolis Animation Still


fROM FILM

Metropolis Animation Still


fROM FILM

 

Metropolis 

Excerpt from animation.

 
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Metropolis Gallery


GALLERY

Metropolis Gallery


GALLERY

Metropolis | Gallery